Friday, 28 September 2012

This is a mood board I have created in order to get some ideas for a tentacle creature that I have been tasked to create.


I have yet to decide whether I am going to do it in Photoshop or 3Ds Max.

Thursday, 27 September 2012

The final task we were given was to Unwrap and layout the UVs for a supplied Medieval House model and texture the surfaces.





 I found this particular challenge quite hard, and it took me quite a while to complete it. But once it was done I was quite happy with it.

We were also given the task to texture a dinosaur, we had to create a texture map in photoshop with the UV template we were given and then we had to apply it to the dinosaur we were also given.


This is a jpeg of my UV template.


This is a jpeg of my dinosaur in 3Ds Max.


And this is an AVI 360 video of my dinosaur.

Two of the other tasks we had to do were to test our lighting abilities. The first task was to light an environment scene as a sunny day (with shadows the correct value simulating reflected light).


This is a render of what I have done in order to light this street environment. At first I had trouble with the particular light I used, which was a skylight as when I tried to export it to an FBX file it would not let me, and the alternative it gave me to use was an omni light. So i played around with this and the different settings it had until I was happy with the result I got.  

The second lighting task I got to work on was a Troll type character, and we had to light it using the classic Three-Point lighting (Key light, fill light and Back light).

 

I found with this I had to spend a lot of time playing around with the different settings and finding out which lights would be best to use for this particular task.

Tuesday, 25 September 2012


Here is an AVI video of my sci-fi model gun.
Back at Uni after the summer holidays. I have been set multiple tasks to do by the end of the week to test a range of skills i learnt last year, and put them in to practice. The first task I got to work to was a low poly model (not exceeding 1500 triangles) of a sci-fi gun using some reference photos.


To start off with i found it quite difficult to visualize how i was going to construct it, however once i began i found it quite easy to concentrate on forming basic shapes and then expanding upon them to create the elements of the gun.

Reference Photo:


For the task we didn't have to texture it, we just had to show our basic skills in the model making aspect.

Tuesday, 15 May 2012

Another one of our assignments was to follow a painting tutorial that we were given the links for, to paint a Fishing Lizard type thing. I really enjoyed following it, and learning about little things that will greatly help painting on Photoshop in the future.